Silicon
A realtime platform for creating interactive media.
Shader.hpp
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// BSD 2-Clause License
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//
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// Copyright (c) 2022, Matthew McCall
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Created by Matthew McCall on 11/21/22.
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//
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#ifndef SILICON_SHADER_HPP
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#define SILICON_SHADER_HPP
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#include <
cstdint
>
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#include <
string
>
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#include "
Types.hpp
"
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namespace
Si
{
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class
Shader
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{
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public
:
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enum class
Type
{
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Vertex
,
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TessellationControl,
// Future support planned.
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TessellationEvaluation,
// Future support planned.
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Geometry,
// Future support planned.
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Fragment,
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Compute,
// Future support planned.
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RTRayGen,
// Future support planned.
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RTAnyHit,
// Future support planned.
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RTClosestHit,
// Future support planned.
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RTMiss,
// Future support planned.
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RTIntersection,
// Future support planned.
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RTCallable
// Future support planned.
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};
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Shader
(
const
std::string
&,
Type
type)
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:
m_type
(type)
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{
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}
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Shader
(
const
Vector<std::uint32_t>
&,
Type
type)
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:
m_type
(type)
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{
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}
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Type
getType
()
const
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{
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return
m_type
;
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}
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virtual
~Shader
() =
default
;
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protected
:
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Type
m_type
;
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};
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}
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#endif
// SILICON_SHADER_HPP
Types.hpp
std::string
Si::Shader
Definition:
Shader.hpp:41
Si::Shader::~Shader
virtual ~Shader()=default
Si::Shader::m_type
Type m_type
Definition:
Shader.hpp:79
Si::Shader::Shader
Shader(const std::string &, Type type)
Definition:
Shader.hpp:61
Si::Shader::Type
Type
Represents different types of shaders.
Definition:
Shader.hpp:46
Si::Shader::getType
Type getType() const
Definition:
Shader.hpp:71
Si::Shader::Shader
Shader(const Vector< std::uint32_t > &, Type type)
Definition:
Shader.hpp:66
cstdint
Si
Definition:
Allocator.hpp:36
string
Si::Vertex
Definition:
Vertex.hpp:43
std::vector
include
Silicon
Shader.hpp
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